Wednesday, March 30, 2011

The three identities of the gamer - 2011

prints


Part 1:
Composition: A four piece picture that is based on Gee's theory of gaming. A single subject is placed naked on the background, then placed on first plane expressing emotions and a pixel version of that subject is placed in the middle. Finally, the fourth piece is the subject with a pixelated face playing out a videogame.

Concept: Videogames and theories on them.

Method: natural lighting and photoshop. All the pictures were taken with a natural lighting setting and in the most natural environment possible.

Motivations: Videogames are a huge part of my life and I wanted to convey something that spoke out personally and completely from the stand of videogame theory. I find amazing how this scholar described the process of playing as a three dimensional experience composed by the real self, the gamer self and the actual persona that you are imposed to play.

Context: Videogames and technology.

Part 2
Interpretation: People were intrigued and interpreted the way it was intended. People thought it was fun and cool.

Evaluation: The audience was interested on the piece, and even though they did not knew about the theory, they did understood the different roles portrayed here.

Extension: I like portraying myself in different roles and doing these personal roles that I play with every time I play seemed like fun. I might follow it for a final presentation.

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